by H » Fri Jan 20, 2006 12:38 am
Just a little added info:
If you incorporate a sound folder you must be sure it is viable or it may not be accessed as a flyable plane (I can't definately speak for FS9 but, in everything prior, it won't). For something simple, provide a panel.cfg with the entry,
"[fltsim]
alias=*aircraft*\*sound*"
Of course, the quotation marks and asterisks (usually) aren't part of the actual entries. *aircraft* will be the name of the aircraft folder in which you actually have usable, or "working" sound files and *sound* refers to that plane's sound folder in which they are located. To be honest, I have a seperate *phonics* folder in which I have individualized sound folders -- that's right folks, the sound folders don't have to be named sound for aliasing (not, at least, in CFS1 or CFS2)! In my case, the program rather considers phonics as an aircraft folder and it accesses the appropriate sound (by whatever name) folder as instructed; you must also be sure that each "working" sound folder has its own sound.cfg.
If you supply textures and any are in an incorrect format, the model will display but with that texture's section untextured (usually in a base color specified in the model).
Last edited by
H on Fri Jan 20, 2006 11:39 pm, edited 1 time in total.