I would really appreciate some help. For almost no reason, one day I decided to try to make a plane for Flight Sim, but it turns out far more complicated than I originally thought.
Here's my situation: I'm not very new to modeling as I've done some 3ds max projects before, the most complex of which was a flythrough of a park for my biology class.
Modeling an airplane, as you might imagine, is a bit different from a park bench though, and that's why I'm here.
My particular question this time is about level of detail. On my fourth attempt at creating the fuselage, I think I'm finally beginning to get it, and this is what it stands at so far:

This is, obviously, an extremely unfinished nose section, but I'm wondering if it's worth doing more work on. After opening up Il-2 Sturmovik for reference, it turns out their model has FAR fewer polygons than this thing. Thus, my question is: Should I continue work on this, or is it going to be absolutely unplayable due to an unreasonable number of polygons?
Any other help would be greatly appreciated as well.
Thanks.