fs2004 vc

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fs2004 vc

Postby timewaster » Fri Mar 18, 2005 12:51 pm

im running on fs2004 gmax 1.2

I need some help with vc. i need to now what is the cameras name that is in the vc. I need to now how to make gauges in vc. i need to now how to link vc
animations like throttle, and joystick animations.
The final question is do you need lights in you vc.
or does flight sim auto light.

If anyone could awnser
at least one of the questions it would be very helpful.
:) :) :)
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Re: fs2004 vc

Postby Hagar » Fri Mar 18, 2005 12:56 pm

Are you talking about creating your own aircraft? The DVC (Dynamic Virtual Cockpit) is part of the visual model & can't be modified or added to an aircraft wthout one. Conventional gauges used on 2D panels are also used for the DVC & clickable gauges will work in FS9. You can swap the gauges around on an existing DVC by editing Panel.cfg but that's about it.
Last edited by Hagar on Fri Mar 18, 2005 12:58 pm, edited 1 time in total.
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Re: fs2004 vc

Postby timewaster » Fri Mar 18, 2005 1:05 pm

im talking about creating a aircraft making a cockpit
and than making a DVC with gauges. im not editing.
Where is it in the cfg  
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Re: fs2004 vc

Postby Felix/FFDS » Fri Mar 18, 2005 1:07 pm

#1 - If you're using "cameras" as included in gmax, don't bother with them

#2 - *in general* you will create a tiny box object to serve as your vc "parent" part.  All your vc parts will be children of this part, named "interior".

#3 - Your questions, though valid, are really not answerable "easily".

Make sure you've downloaded the necessary SDK documents from the Microsoft site:

You'll need the MAKEMDL SDK, gmax SDK, etc., that will give you the part names/tags required for FS to recognize your animations.

VC lighting is another subject.

Check the tutorials here in Simviation and in Freeflight Design Shop (http://www.freeflightdesign.com) for more on gmax modelling.
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Re: fs2004 vc

Postby timewaster » Fri Mar 18, 2005 3:41 pm

Well ill take a look at these tutorials but i need to now is the vc a camera of not
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Re: fs2004 vc

Postby Felix/FFDS » Fri Mar 18, 2005 4:01 pm

Well ill take a look at these tutorials but i need to now is the vc a camera of not


NO.

The VC is a collection of parts, tied to the "interior" dummy box, so that when the aircraft is compiled, flight simulator knows that "these parts are to be drawn when in VC mode".

In essence, you can make a totally different "interior" for a given "exterior".

(So you think you're flying a cramped single seater?  HA!  that's a full living room with bar and pool table in there!)
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Re: fs2004 vc

Postby timewaster » Fri Mar 18, 2005 4:13 pm

elix thx for the link i checked out one of em very helpful. :)
ok i see that is why you can see your pilot from outside.
and not from the inside but the interior must be a differrent model then right? then do you export this file as a mdl.
Last edited by timewaster on Fri Mar 18, 2005 4:16 pm, edited 1 time in total.
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Re: fs2004 vc

Postby Felix/FFDS » Fri Mar 18, 2005 4:21 pm

Presuming you're using gmax, all in the same "scene":

exterior             // this is your top level small box
.....fuselage       // all your parts that are visible from the
.....wings            // outside view
.....etc

interior              // this is your top level small box
.....control stick // all your parts that are visible from the
.....box of tissues    // inside (vc)  view
.....etc

What some people do is create separate scene/files for the exterior and interior models, then merge both into a final file which will be the one compiled.

To see how others have done it, check the source files at Freeflight Design.
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Re: fs2004 vc

Postby timewaster » Fri Mar 18, 2005 4:33 pm

ok man thx for everything ;D
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