Landing gear animation

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Landing gear animation

Postby Matrix » Thu Feb 24, 2005 10:52 pm

I've created a landing gear for my a/c and animated it. But for some strange reason when I load the a/c if FS04 the gear doesn't want to retract. I named all of the components either c_gear_x, l_gear_x and r_gear_x (where "x" is a name I've chosen for each part)

Any help would be great

Thanks
Gmax
FS2004
User avatar
Matrix
Ground hog
Ground hog
 
Posts: 40
Joined: Fri Mar 05, 2004 6:49 pm

Re: Landing gear animation

Postby CAFedm » Fri Feb 25, 2005 3:58 am

Not exactly the same thing but it may help, I lost the nose gear "wheelsteer" feature after tweaking my landing gear animations.
Last edited by CAFedm on Fri Feb 25, 2005 3:59 am, edited 1 time in total.
Brian
CAFedm
Captain
Captain
 
Posts: 619
Joined: Wed Nov 17, 2004 2:06 am
Location: Between CYXD & CYEG, Alberta

Re: Landing gear animation

Postby Felix/FFDS » Fri Feb 25, 2005 8:57 am

another thing to consider ... your "_x" suffix

I've seen cases where the animated part is not recognized when the tag has an alpha suffix, but will work with a numeric suffix.

That is to say that

l_gear_strutA may not work, but l_gear_01 does.
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: Landing gear animation

Postby crawl55 » Fri Feb 25, 2005 9:40 am

I have also found that when you number the parts out of order, they will not work either. like c_gear_42 and there is only 3 items.  
crawl55
Ground hog
Ground hog
 
Posts: 30
Joined: Thu Jan 20, 2005 6:54 pm

Re: Landing gear animation

Postby Matrix » Fri Feb 25, 2005 12:55 pm

I went ahead and renamed all of the suffixes to 01,02,....etc. But it still won't work in FS  ??? Does the .air files have to have something about the animation or is it separte?

Just to clarify, frame 0 is fully retracted, frame 100 is fully extended, and frame 200 is full suspension?
Gmax
FS2004
User avatar
Matrix
Ground hog
Ground hog
 
Posts: 40
Joined: Fri Mar 05, 2004 6:49 pm

Re: Landing gear animation

Postby FSEdge » Fri Feb 25, 2005 8:19 pm

Matrix,

Your problem is most likely caused in the aircraft config file. If by chance you used an exiting aircraft container to house the model and there was no entry for using a retraceable gear like the Cessna 172 for instance. Changing names on the parts isn
User avatar
FSEdge
2nd Lieutenant
2nd Lieutenant
 
Posts: 203
Joined: Fri May 31, 2002 11:10 am
Location: Texas

Re: Landing gear animation

Postby Matrix » Sat Feb 26, 2005 3:58 pm

Problem solved. I was using the Cessna 182 config file. I loaded my a/c into the lear45 as you suggested and it all work perfectly. Thanks
Gmax
FS2004
User avatar
Matrix
Ground hog
Ground hog
 
Posts: 40
Joined: Fri Mar 05, 2004 6:49 pm

Re: Landing gear animation

Postby Milton » Sat Feb 26, 2005 6:56 pm

Ultimately, it would be very beneficial for you to download and read the Aircraft Container SDK.  This explains all the parameters in the aircraft.cfg file, albeit sometimes vaguely.

The contact points information would have been the key for you in this instance.

http://www.microsoft.com/games/flightsi ... ds_sdk.asp
Milton
Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
User avatar
Milton
1st Lieutenant
1st Lieutenant
 
Posts: 352
Joined: Tue Jun 04, 2002 1:52 am
Location: USA - NM


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 451 guests