thrust vector exhaust question

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

thrust vector exhaust question

Postby Glitch » Mon Aug 09, 2004 9:39 pm

How would you go about producing a thrust vectoring tail cone for a jet in fs2k2 using fsdsv2? Seems like you would use a variation of the method used to create an animated stick. Anyone know a method or tutorial?


glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Glitch
1st Lieutenant
1st Lieutenant
 
Posts: 464
Joined: Thu Jan 31, 2002 8:12 am
Location: Birmingham, Alabama

Re: thrust vector exhaust question

Postby SilverFox441 » Mon Aug 09, 2004 10:46 pm

Why not just make it an elevator or aileron as appropriate?

If you need a different throw then the stick method would work...
Steve (Silver Fox) Daly
User avatar
SilverFox441
Major
Major
 
Posts: 1335
Joined: Sun Apr 13, 2003 12:54 am
Location: Mississauga, Ontario, Canada

Re: thrust vector exhaust question

Postby Glitch » Tue Aug 10, 2004 5:04 am

Roger that! I am planing a rectangular exaust port. and was planing to use elevator for the horiz. central parts and rudder for the verti. central parts. It is the corner parts which will need to move both horiz. and verti. that are proving to be a problem.

Glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Glitch
1st Lieutenant
1st Lieutenant
 
Posts: 464
Joined: Thu Jan 31, 2002 8:12 am
Location: Birmingham, Alabama

Re: thrust vector exhaust question

Postby Gnome » Tue Aug 10, 2004 1:40 pm

I had to do a vee tail recently so I made a simple object (a tiny cube) and burried it at the hinge point, called it rudder_left, made another for the other side, rudder_right, then did similar for both elevators.  Next I linked the actual 'ruddervators' to the rudders then the rudders to the elevators.  Worked a treat and gave me the movements I needed.

Then I discovered that there was an ELEVON part name.   :)


Kev
Gnome
2nd Lieutenant
2nd Lieutenant
 
Posts: 244
Joined: Thu Oct 24, 2002 4:56 pm

Re: thrust vector exhaust question

Postby Glitch » Tue Aug 10, 2004 8:15 pm

I checked the elevon name in FSDS help and found nothing. I found it in the stock animation list how do you use it in this application?

glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Glitch
1st Lieutenant
1st Lieutenant
 
Posts: 464
Joined: Thu Jan 31, 2002 8:12 am
Location: Birmingham, Alabama

Re: thrust vector exhaust question

Postby Gnome » Wed Aug 11, 2004 12:15 pm

TBH, I haven't tried as my first attempt worked.
I think you get four elevons to play with though.

Can you stick a picture up of the bit you're working on?  It might help me to visualize it.

Oops, just noticed you're using FSDS.  Sorry, I'm the wrong person to ask as I've never used that.   :-[


Kev
Last edited by Gnome on Wed Aug 11, 2004 12:17 pm, edited 1 time in total.
Gnome
2nd Lieutenant
2nd Lieutenant
 
Posts: 244
Joined: Thu Oct 24, 2002 4:56 pm

Re: thrust vector exhaust question

Postby Glitch » Wed Aug 11, 2004 8:06 pm

I think in FSDS there are 6,  listed 0 thru 5. Since it is stock animation I guess I will just put 2 parts side by side with the centers set at the end. and see what happens. I would set a pic but I am just in the visualization phase myself right now. trying to get a handle on the part naming and linking. I think I am beginning to work out how it should be linked together.

glitch
Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
Glitch
1st Lieutenant
1st Lieutenant
 
Posts: 464
Joined: Thu Jan 31, 2002 8:12 am
Location: Birmingham, Alabama


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 441 guests