Hiding and unhiding in FSDS

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Hiding and unhiding in FSDS

Postby Wing Nut » Thu May 20, 2004 10:11 am

Is there a way to unhide certain objects in FSDS without unhiding everything else?
Last edited by Wing Nut on Sat May 22, 2004 12:40 pm, edited 1 time in total.
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Re: Hiding and unhiding in FSDS

Postby Felix/FFDS » Thu May 20, 2004 11:14 am

The way *I* like to do something like this is:

Create a new model space (you can call it inactive)


Model->Add Model;
then give it a name "Internal Struts" ; Model type "Inactive", hit enter.

You create an 'empty' model space that still has your backdrop images.

Scroll (Shift-M) to the Main Model, select and copy just those parts you want to work with.  Scroll (Shift-M) to your new model "Internal Stuts" space and paste the selected parts therein.

This way you have JUST the parts you're working with, you can create your new parts and adjust as needed.

Once you're finished, copy the new parts back to the Main Model page.

For me, it's "cleaner" than hiding parts in gmax.  This way I have a clean page to work on, without the distraction of other parts.
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Re: Hiding and unhiding in FSDS

Postby Wing Nut » Sat May 22, 2004 12:40 pm

I just found a Key command for 'Unhide by Name'
Last edited by Felix/FFDS on Sat May 22, 2004 1:24 pm, edited 1 time in total.
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