HOW DO I ANIMATE A CONTROL STICK?

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HOW DO I ANIMATE A CONTROL STICK?

Postby Threadkiller » Sun May 09, 2004 11:53 am

well, im working on a project for now...im on the last stages of the VC and i'd like to know how can i animate a control stick much like the mustang's or spitfire's... a fighter kind of stick.... i know the yoke trick but i was wondering if there was one that worked with the whole piece moving it all 4 directions.... IvanHsu's I-16's have this feature.... wat is it? im using FSDS2.*
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby SilverFox441 » Sun May 09, 2004 5:39 pm

Most universal method would be to make a stick with it's pivot at the bottom. Label this stick and animate it as an aileron. Make a parent part labelled and animated as an elevator. This parent can be heirarchy only (no drawn geometry), and would also be at the bottom of the stick. For best results make both pivot points the same.

This method  works in all sims (to my knowledge) and is the only workable method for CFS 2. If you use keyframe animation option instead of the raw animations you can better control the amount of movement you get as a result of animation.
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby Threadkiller » Sun May 09, 2004 5:43 pm

thnx man ;)
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby Woodylepic » Sun May 09, 2004 7:54 pm

you tage the first stick (invisible stick) lever stick_aft animate it whit 100 key frame 50 % = midle

you tag the segond stick lever stick l_r you animate him left right 50% midle then you attach it to the lever stick aft  !
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby SilverFox441 » Sun May 09, 2004 9:14 pm

Woody, most "lever_X" animations will not work in CFS 2...in fact they will cause CFS 2 to crash.

The methos you described will certainly work in FS9, but I decided to describe the more primitive method because Space Ace is building a fighter type plane. This gives a good chance of a CFS version to be released.
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby Mike Thurman » Mon May 10, 2004 7:01 am

[quote]Most universal method would be to make a stick with it's pivot at the bottom. Label this stick and animate it as an aileron. Make a parent part labelled and animated as an elevator. This parent can be heirarchy only (no drawn geometry), and would also be at the bottom of the stick. For best results make both pivot points the same.

This method
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby Felix/FFDS » Mon May 10, 2004 7:57 am

[quote]


As an aileron?

Lever_l_r,
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Re: HOW DO I ANIMATE A CONTROL STICK?

Postby SilverFox441 » Mon May 10, 2004 3:30 pm

True enough...probably better with the elevator as the stick and the aileron fitted where applicable. Should have remembered that from the WACO, big yoke with a wheel for ailerons.
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