Viewpoint distance in spot view

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Viewpoint distance in spot view

Postby Lightning_F6 » Sat May 08, 2004 8:03 am

Can anyone please help me?!

I've got an aircraft in GMax. When I load it into FS2004, the aircraft shows up as a reasonable size in the preview window and when I launch the flight, the distance to the aircraft in Spot View is correct. OK so far!

Have now added a brake 'chute (on wingfold command) to the model. The preview and the spot view is now much further away from the aircraft.

Does anyone have any idea how to change this standard spot view distance within GMax?? I think FS resizes the view to allow for the extra length of the aircraft with the 'chute deployed but it looks daft!!

Any ideas would be very welcome.

Thanks in advance
Last edited by Lightning_F6 on Sat May 08, 2004 4:10 pm, edited 1 time in total.
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Re: Viewpoint distance in spot view

Postby d0mokun » Sat May 08, 2004 9:51 am

could be something to do with a rogue vertex- take a look and use 'remove isolated vertices'. thats happened to me a few times.

what birdy is it anyway?

regards
dano.
Regards,
Dano

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Re: Viewpoint distance in spot view

Postby AuMaV » Sat May 08, 2004 10:47 am

Hi
Had the same problem with my mirage drag chute in fsds,I found that if you animate a part of chute with an animation that is retracted/hiden(things like flaps wingfold tailhook will normally always be visable) then the prob go's away (I used c_wheel to give the chute a bit of wobble when on the deck)
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Re: Viewpoint distance in spot view

Postby d0mokun » Sat May 08, 2004 10:58 am

thats a neat idea, i'll try that on my bird too.

lightning_f6, could you email me please? i got something i'd like to discuss...

thanks!
dano
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Dano

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