by Felix/FFDS » Thu Apr 29, 2004 10:02 am
Generally, I don't cycle through the parts - ("N" and "P" keys in parts mode), but select the parts/groups of parts through the dialog box.
Like Doug says, selecting and joining the parts works, but you lose the ability to easily texture individual parts.
If you want to move an "assembly", I would suggest that you link the component parts to the principal part and that way you select the one part and move it to place.
or you can create a dummy "hierarchy node" part (no geometry created) and make that the "named assembly" part, linking the cockpit parts to it.
As a suggestion, I would move creating the cockpit to its own model space - you'll probably use it as well to create the vc anyway.
I would copy and paste the basic fuselage only part (and even delete the unneeded polygons towards the tail, etc.) and set that as a reference part (not generated). After all, you just want it as a place holder. Your new model page can be a "main model" also, or just an 'inactive'. that way you're working with JUST the parts you're interested in. (Note that you can also accomplish this by hiding all other parts) I like working a sub-assembly in a new page and copying the finished parts over to the "main" model.
The point is, there are several ways to do the same thing
Felix/FFDS