Aircraft wrong scale

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Aircraft wrong scale

Postby Gnome » Sun Apr 25, 2004 1:32 pm

My latest GMAX model is behaving strangely in FS (2002).
It won't display in the aircraft file selector but loads anyway but is roughly double the size it should be!

I have tried scaling it down in GMAX and re-compiling but this has no effect.


All my other models have ended up at the correct scale.

Any ideas?
Gnome
2nd Lieutenant
2nd Lieutenant
 
Posts: 244
Joined: Thu Oct 24, 2002 4:56 pm

Re: Aircraft wrong scale

Postby Gnome » Mon Apr 26, 2004 2:25 pm

Fixed it! :D
There seems to be a 'minimum size' limit and my model, a personal Jet Pack, having no wingspan to speak off seemed to confuse FS.  The cure was to place two tiny (0.1*0.1*0.1) objects 12 feet out from the centre as virtual wingtips, give them a colour of 0,0,0 to make sure they don't show up at all and re-compile.

It worked.
Gnome
2nd Lieutenant
2nd Lieutenant
 
Posts: 244
Joined: Thu Oct 24, 2002 4:56 pm

Re: Aircraft wrong scale

Postby Felix/FFDS » Mon Apr 26, 2004 3:14 pm

Interesting.

Another suggestion (which I haven't tried) ... Instead of two small 0,0,0 objects, place two dummy points in the same location and see if that compiles the model correctly.
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: Aircraft wrong scale

Postby Gnome » Tue Apr 27, 2004 5:15 pm

'Trouble is, I don't actually know enough about GMAX to know what you mean by 'dummy points'.   ???
I do all my modeling in IMAGINE (ancient Amiga program), export to DXF, import into GMAX etc.   :)

Results are good.  Biggest problem I have is realising that I don't have to actually model every nut and bolt, niether do I have to make 36 sided objects for them to be smooth...

I have at last got the polygon count down from over 80000 (my first model) to under 20000 (my latest) and my respect for those that achieve such high degrees of detail and realism without including the actual screw-theads like I do increases by the minute!

It's fun too.   :)
Gnome
2nd Lieutenant
2nd Lieutenant
 
Posts: 244
Joined: Thu Oct 24, 2002 4:56 pm


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 355 guests