gmax error - scale applied

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gmax error - scale applied

Postby jrachal » Sat Mar 06, 2004 9:51 am

Hey guys I am new to modeling.  However when I try to export my Gmazx model using the CFS3 gamepack plug-in,  I get the following error:  Node - Fuselage01 has scale applied.  Fuselage01 is one of the parts of the model.  Although an mdl file is created I can't view it - any help here?
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Re: gmax error - scale applied

Postby Hellhound » Sat Mar 06, 2004 1:10 pm

yup. go to the hierchy tab (the one with the boxes, near the animation one) and go all the way down. select the offending part, and click under reset, scale. that should do it
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