The only thing I have to add is to say that during my learning curve I went through the exact same stage..rippling fuselages.

Turns out the problem was caused by too many cross-sections.

It was making it too hard to get a smooth curve.
Of course, too few and you have trouble avoiding straight lines!
Looking' good Pippen, for a single engine fighter you might want to model the spinner as part of the fuse and then split it off after you have the curves right.