texture view probleme !

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texture view probleme !

Postby Woodylepic » Tue Dec 16, 2003 10:20 am

Hi i have a litle probleme  ???

i have made a plane in gmax whit success, then export in fs4 whit no probleme,whene i start the game  i see the plane in outside view, in tower view, but i see nothing whene im in interior view or virtual cockpit view  ???

i have not texturing the plane yet  :(
its becosse of that ??? or other trouble  ?
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Re: texture view probleme !

Postby Felix/FFDS » Tue Dec 16, 2003 10:47 am

Have you built DONE a VC?  Remember, the VC is a separate model/group.

What you see from the "inside" depends on the model you've built.

As a ridiculous example - you can build a fantastic 747 on the outside, but if you build a Wright Flyer as the "interior" model, you'll have great all around visibility from the "inside" views.
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Re: texture view probleme !

Postby Woodylepic » Tue Dec 16, 2003 11:24 am

What you mean by groupe ?
i have made the mdl file put it in modelle folder and i see the modelle in outside view but nothing whene im in cockip view  ???

you mean i have to put an other modelle file in modele folder ?
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Re: texture view probleme !

Postby Travis » Tue Dec 16, 2003 4:43 pm

What he means is when you make the aircraft in Gmax, you must build the VC there.  Just put it where the normal cockpit is and make it a seperate "group" by choosing that option from the pulldown menus.  Name it "interior" and then select everything else in the gmax scene.  name this "exterior" and then export.  That should make everything visible.

If you still can't see anything, it probably has something to do with the location of the reference datum in the aircraft.cfg file or the eyepoint in the same one.
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Re: texture view probleme !

Postby Woodylepic » Tue Dec 16, 2003 9:20 pm

Can you explique in detail how to make the texture visible in gmax i see hall my wing in exterior view but in interior view i see no candy  ;)
There is a 100pixle wide, and 10kb large, size limits on Avatars.

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Re: texture view probleme !

Postby Merlin66 » Tue Dec 16, 2003 9:33 pm

EnderBenders message gives the answer.
When you build a model in Gmax ( or FSDS) the "main" model is what you see in the simulator as an "external" view of the plane.

If you wish to see ANY detail from inside the cockpit when flying the model in FS2004/ CFS2, you then have to build a NEW model ( by copying parts from the original "main" model, ie inside cockpit wall, canopy, wings etc) this second model should be named "VC" ( virtual cockpit) and then added to the original "main" BEFORE exporting to the BGL file.

Hope this helps explain a little. Don't give up!!!!
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Re: texture view probleme !

Postby Travis » Tue Dec 16, 2003 9:47 pm

. . . this second model should be named "VC" ( virtual cockpit) and then added to the original "main" BEFORE exporting to the BGL file.


Actually, in Gmax the name of the new group should be "interior".  The outside model should be named "exterior".


"EnderBender" . . . ::)
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Re: texture view probleme !

Postby Woodylepic » Tue Dec 16, 2003 10:14 pm

Thank you guys got it i have made 2 group in gmax exterior and interior view and now what i have to do ?
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Re: texture view probleme !

Postby Woodylepic » Tue Dec 16, 2003 10:27 pm

Cool i see hall my wing and control surface in c.o.f now  ;D thank  :)
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Re: texture view probleme !

Postby Felix/FFDS » Wed Dec 17, 2003 9:05 am

[quote]

Actually, in Gmax the name of the new group should be "interior".
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