ok, all of the above is solved, now I can't seem to get the bugger's maps to work. I have it mapped properly (per revised image in my first post) So far, I've saved the image as a bmp, and used imagetool to create the mipmaps. The setup looks right, and I can even use the extended map bmp in place of the orig, and the model maps fine in Max 6 and gmax. I then saved the image as a dxt 3 format bmp, which works fine. I have the bmp in the texture folder for the plane in fs2002, and have edited the aircraft.cfg file so that it refers to the bmp I have in the texture folder, but still no luck. It flies good though, and I think I'm down to two or three "creases" in the geometry. Am I missing anything? Is the map name in gmax to be the same as the bmp, or sumthin weird that I don't understand? I've read several tutorials, but none really talk about creating a model from scratch, and creating all new maps for it, then compiling it, and flying it. Any help? as always please feel free to email me.
p-light@earthlink.net