by Katahu » Tue Nov 25, 2003 9:15 am
Did you apply the alpha channel? I'm assuming that you are trying to make reflections.
The following steps will assume that you have DXTBmp installed.
First, open the 24bit image. Then, import the alpha channel. And finally, save it by clicking "Save Extended Image" and the new file under DXT3-with-Alpha format.
Also make sure that the texture file has a *_t as its suffix.
For example. My_Textures_t
If you do not put that *_t before and you apply the alpha channel, FS will interpret it as a transparent texture.
Or, if the texture file doesn't have the *_t and without the alpha applied, it will probably appear as a white surface on a visual model that has been applied with.
This should clear things up for you.