No textures in FS!No textures in FS! HEEEEEEEELP!!

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

No textures in FS!No textures in FS! HEEEEEEEELP!!

Postby Mike Thurman » Tue Nov 25, 2003 7:11 am

[glb]Ok heres how it goes.......

I have an F100 in Gmax. I texture it ( 24 bt ) and export. I convert to a 32 bit and save. I decide i dont want 32 bit. So i change to DXT3. and i save. The textures dont show in FS!!!!!!!!! I REALLY NEED HELP!!!!!!!![/glb]
Last edited by Mike Thurman on Tue Nov 25, 2003 7:12 am, edited 1 time in total.
User avatar
Mike Thurman
Major
Major
 
Posts: 1042
Joined: Sun Sep 07, 2003 11:15 am
Location: Umm, underwater

Re: No textures in FS!No textures in FS! HEEEEEEEE

Postby Katahu » Tue Nov 25, 2003 9:15 am

Did you apply the alpha channel? I'm assuming that you are trying to make reflections.

The following steps will assume that you have DXTBmp installed.

First, open the 24bit image. Then, import the alpha channel. And finally, save it by clicking "Save Extended Image" and the new file under DXT3-with-Alpha format.

Also make sure that the texture file has a *_t as its suffix.

For example. My_Textures_t

If you do not put that *_t before and you apply the alpha channel, FS will interpret it as a transparent texture.

Or, if the texture file doesn't have the *_t and without the alpha applied, it will probably appear as a white surface on a visual model that has been applied with.

This should clear things up for you.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: No textures in FS!No textures in FS! HEEEEEEEE

Postby Katahu » Tue Nov 25, 2003 9:18 am

One more thing.

It's always best to properly set the textures in Gmax [even converting the textures] BEFORE you export the visual model.

In the material editor of Gmax, also make sure that [after converting the texture] you reload the texture so that visual model in Gmax will appear bark-greyish.

This approach should help you feel more confident and can help you get an idea what's really wrong.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: No textures in FS!No textures in FS! HEEEEEEEE

Postby Hagar » Tue Nov 25, 2003 9:21 am

I'm sure Felix will confirm that it's the simple things that usually catch you out.
Make sure you save the converted textures using their original file names. Also make sure they're in the Texture folder of your aircraft. These are by far the most common cause of texture problems.

PS. If this is your own project use file names without spaces. Use an underscore to separate words if you wish.  Check that these file names are assigned in Gmax & used in your project.
Last edited by Hagar on Tue Nov 25, 2003 9:24 am, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30864
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: No textures in FS!No textures in FS! HEEEEEEEE

Postby Katahu » Tue Nov 25, 2003 9:25 am

If you are planning to make non-reflective textures, then follow this if you are using DXTBmp.

Open the texture file and save it by clicking "Save Extended Image" and save the file in the same name to overwrite the old one [I forgot to tell you this on my previous posts]. This time, make sure that it is in Extended 16Bit 565 format as you save.

Also make sure that texture has been named with the *_t as I said before.

Don't forget to reload the texture before you export the model.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 313 guests