texture question

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

texture question

Postby aceronzo » Sun Nov 09, 2003 9:30 pm

Can you use reflective textures and transp. textures together on the same MDL in FS02,if so can you explain the transp. process,it seems I can only use one or the other.THANX
aceronzo
2nd Lieutenant
2nd Lieutenant
 
Posts: 232
Joined: Sat Feb 15, 2003 8:18 am

Re: texture question

Postby Felix/FFDS » Sun Nov 09, 2003 9:44 pm

No, but yes.

One is a material assigned to the part with an opacity, and the other is an assigned UVW Map with an alpha.  

What you can do is assign an object transparency (a part alpha) and then UVW map it and assign it a  texture.  When texturing, then assign an alpha to it, and make sure you click HasReflectMap (or whatever gmax/makemdl tells you.

I think....
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: texture question

Postby Travis » Mon Nov 10, 2003 1:35 pm

WOW!  Something Felix isn't absolutely sure about! :o

Yeah, you can do it.  I do it with my models all the time.  I use it on props (making the spinning blades have just a hint of color) and when I have an intake that needs some kind of mesh screen.  Instead of having a massive number of polys right there, I just set a transparency and then texture it.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: texture question

Postby Felix/FFDS » Mon Nov 10, 2003 2:38 pm

[quote]WOW!
Felix/FFDS
User avatar
Felix/FFDS
Administrator
Administrator
 
Posts: 16776435
Joined: Wed Jan 31, 2001 9:42 am
Location: Orlando, FL

Re: texture question

Postby Travis » Mon Nov 10, 2003 4:09 pm

I assume by the bitmap material you mean the material you apply in Gmax.  If so, that is exactly how you do it.  I would also recomend painting the bits of the texture you want to see through white, and the rest of it very dark.  This way you can have very dense lines, but its very easy to see through.

This can also work for canopys.  Instead of making a bunch of polys for the outlines of the frame, you could just paint them on and have a kind of "trick canopy".  Just one object with different kinds of paint.  Mind you, I haven't tried this yet: it just occurred to me.
Image
User avatar
Travis
Major
Major
 
Posts: 4381
Joined: Thu Feb 06, 2003 3:17 am
Location: KAUS - 30 MI NW

Re: texture question

Postby aceronzo » Mon Nov 10, 2003 8:43 pm

Thanx alot for the info I will try it out.
aceronzo
2nd Lieutenant
2nd Lieutenant
 
Posts: 232
Joined: Sat Feb 15, 2003 8:18 am


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 388 guests