by Travis » Mon Nov 10, 2003 4:09 pm
I assume by the bitmap material you mean the material you apply in Gmax. If so, that is exactly how you do it. I would also recomend painting the bits of the texture you want to see through white, and the rest of it very dark. This way you can have very dense lines, but its very easy to see through.
This can also work for canopys. Instead of making a bunch of polys for the outlines of the frame, you could just paint them on and have a kind of "trick canopy". Just one object with different kinds of paint. Mind you, I haven't tried this yet: it just occurred to me.