Raindrops in VC?

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Raindrops in VC?

Postby Clidey » Tue Nov 04, 2003 7:04 am

Hi all!

Somebody could to explain me how can I add this nice FS9 effect to my VC in FSDS2?  ???
May thanks in advance!

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Re: Raindrops in VC?

Postby d0mokun » Tue Nov 04, 2003 11:29 am

erm.. as far as I know YOU dont add the effect.

if the cfg is written properly for fs9 then the game engine will do the rest. its part of the effects engine after all..

Felix and co.. whaddya think?

dan.
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Re: Raindrops in VC?

Postby Felix/FFDS » Tue Nov 04, 2003 12:23 pm

[quote]
Felix and co.. whaddya think?

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Re: Raindrops in VC?

Postby HABU » Tue Nov 04, 2003 1:14 pm

I think we'll have to wait for the sdk. But I reckon it'll be a case of giving the vc glass a specific name..........
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Re: Raindrops in VC?

Postby d0mokun » Tue Nov 04, 2003 4:59 pm

flying by the seat of the pants eh Felix.

and.. i think.. tbh it's just a case of actually having the window glass for the 'rain' to fall on and create the effect.. just like the 0,0,0 transparent area on a normal 2d panel would a) show the outside world and b) provide a 'base' for the rain to drop onto.. you dont have to name or do anything different with a 2d panel for the effect to show as far as I know so i doubt it'd be different with a 3d vc.
didnt need to do anything for it to happen with the lanc in cfs3.. but then.. API's and gamepacks change I guess.
be nice to know when M$ will release the gamepack.. hint hint.. anyone know?
dan.  8)
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