I have been trying to create a Bell/Boeing V22 Osprey, but have been having trouble with the flaps.
The engines need to rotate when the flaps are extended. I have tried linking the engines to the flaps, but the axes are too different to do this.
I have tried using object names such as "l_flaps_01" or "l_flaps_l" but nothing seems to work. If the regular flaps work, the engines don't rotate.
Is there a way to have multiple flap settings, like you can do with the gear? IE: "l_gear_door", "l_gear_piston", etc?