A Question About FSDS2

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A Question About FSDS2

Postby BE58D » Thu Sep 25, 2003 2:13 pm

I finally started my first project (got the wings done, took all of about 30 minutes), but my question is... the aircraft I will be building is a twin and the engines are counter-rotating (one spins clockwise and the other spins counter-clockwise)... Can this be animated?
HP Pavillion = p7-1233w
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24GB of RAM (Windows 7 Home Premium only allows for 16GB though) :'(
Radeon 7560D - 4059MB
1TB SATA Internal Hard Drive
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Re: A Question About FSDS2

Postby Felix/FFDS » Thu Sep 25, 2003 3:06 pm

I finally started my first project (got the wings done, took all of about 30 minutes), but my question is... the aircraft I will be building is a twin and the engines are counter-rotating (one spins clockwise and the other spins counter-clockwise)... Can this be animated?



Yes - just remember to rotate your propellor part(s) exis by 180 degrees

(Transform->Rotate

in dialog, enter 180 in the Y coordinate box, cl
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Re: A Question About FSDS2

Postby BE58D » Thu Sep 25, 2003 6:07 pm

Thanks Felix, had to scrap the project and will have to start over because somewhere I goofed on the wings and can't get the flaps and ailerons cut-out without it displaying strange.
HP Pavillion = p7-1233w
3.20GHz Processor
24GB of RAM (Windows 7 Home Premium only allows for 16GB though) :'(
Radeon 7560D - 4059MB
1TB SATA Internal Hard Drive
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