Airbrakes

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Airbrakes

Postby nwt » Mon Aug 18, 2003 3:20 pm

Hello all Im trying to make airbrakes in FSDS2 (keyframed) and I have it animated, when I try it in the sim (tagged as thrust reversers) they are already open I have them keyframed as the following:

0* closed

10* partly open

20* midway*

30* full (I plan on making it up to keyframe 40*)

am I suppose to make them closed in the upper keyframes? like for example 80* closed all the way or whatever? Thanks (If you need me to explain better let me know)
Last edited by nwt on Mon Aug 18, 2003 3:20 pm, edited 1 time in total.
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Re: Airbrakes

Postby Mustang » Mon Aug 18, 2003 5:48 pm

Well i dont know too much about FSDS2 but in gmax when i was making the nozzles for an F-18 (tagging it as "lever_throttle0") the animation was listed as key-0 is idle and key-100 was full. however in the sim it ended up bieng key-0 is full and key-50 was idle ::)
Last edited by Mustang on Mon Aug 18, 2003 5:49 pm, edited 1 time in total.
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Re: Airbrakes

Postby nwt » Mon Aug 18, 2003 6:14 pm

heres a update on what Ive did

40* I made it a little wider

50* I closed it completly

when I put it back in the sim, It still has the problem, Mustang I do have it enabled in the .cfg. But I still dont get it. I have a shot of what it looks like (I might try converting to another keyframe name)

Heres the link to the shot

http://server2.fs2002.com/uploaded_images/untitled_24.jpg anymore help needed and appreciated
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Re: Airbrakes

Postby Mustang » Mon Aug 18, 2003 9:58 pm

ok so what happens in the sim when you try and open them?? do they move?? or do they just stay open??
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