by Felix/FFDS » Wed Jul 16, 2003 10:33 am
In the simplest form - one straight main strut to which the tire is attached:
tag your main strut, say l_gear. adjust the axis so that the axis is at the point around which you want your gear to rotate.
MAke your tire part - l_tire a child of l_gear, placing it at the "bottom" of l_gear.
Select l_gear as your current part.
Go into animation mode (Shift-F5)
Your gear down is at keyframe=0. Set your first keyframe at keyf=0 (Animation->Set key Frame)
go to keyframe 100 either press "n" 100 times, or Shift-n 10 times)
rotate l_gear 90 degrees (Transformation->Rotate then on the z-axis type "90", click on whole part). OR on parts Properties, type 90 in the Zaxis rotation box.
Set keyframe.
Note that visually you should also have seen l_tire "following" the animation.
Get out of animation mode, save, and spawn the model - hopefully you have an animated l_gear.
Felix/FFDS