I created an aircraft model in 3dsMax, then realized it was HUGE (about 30x too big) when I converted it through GMax to a .mdl file. So, I went back and scaled it down to a proper size, checking it with the Tape tool (and also making sure it was the proper metric units)... but now the Makemdl exporter seems to choke on a lot of the vertices, and gives these lines in the log file:
(Part Fuselage) Found colocated vertices within triangle
(-0.000390, 0.001196, 0.010703)
(-0.000205, 0.001137, 0.011634)
( 0.000139, 0.000920, 0.010716).
(Part Fuselage) Found colocated vertices within triangle
( 0.000139, 0.000920, 0.010716)
( 0.000207, 0.000876, 0.011552)
( 0.000424, 0.000000, 0.010915).
(Part Fuselage) Found colocated vertices within triangle
( 0.000207, 0.000876, 0.011552)
(-0.000205, 0.001137, 0.011634)
( 0.000158, 0.001186, 0.012134).
...etc. etc. many times (to make a log file of 400k!)
A friend of mine who is a programmer thinks it may be some kind of floating point interpolation prob with the large scaling difference, which has "confused" the exporter...
I tried using the Optimize modifier on the whole model, and also Weld Selected on vertex sub-objects, but this distorts the model and still has the colocated vertex errors (albeit fewer ones).
Is there any way to solve this prob w/out having to go back to Square One? (Sheesh... it was a lotta work!).
TIA, -Johno