!!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

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!!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Threadkiller » Sun May 18, 2003 11:08 am

i merged two parts and made it into one....when i applied the textures it didnt cover the whole thing (see the back of the canopy, is orange...its supposed to be black) and on the tail, there are two polygons right underneath the rudder they are both covered by the textures either.

see pic for details.

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i expanded the colors on the texture map but did not work, i lready tried to strip "naked" the whole part covered by the texture and then re assign the texture but didnt work either.....

PLEASE HELP :( :( :(
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Hagar » Sun May 18, 2003 1:06 pm

Ace. I'm no texturing guru but here's my two pennorth. I'm sure Felix will have plenty of better suggestions.
Which parts did you merge & how did you assign the textures? If they're assigned to the sides they don't cover the top of a curved surface too well. You could split the canopy from the fuselage & wrap a single texture round it. Another method is to assign the texture from both sides & the top. This might mean splitting the canopy into top & bottom sections. I'm sure there's other methods.
Last edited by Hagar on Sun May 18, 2003 1:08 pm, edited 1 time in total.
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Threadkiller » Sun May 18, 2003 3:42 pm

ya i already tried that, the thing is that is way harder to split it again, besides, the part has plenty of room to take from the texture maping.........
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Hagar » Sun May 18, 2003 3:53 pm

I'm wondering why you joined the parts in the first place. I would go for a separate canopy so you can animate it. It's not that difficult to separate them again. In Poly mode use the mouse select tool or select each poly in turn & split the part. Changing the texture will make no difference. It won't cover the top when assigned to the sides. It's also possible to texture individual polygons. Maybe that would suit you better.
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Felix/FFDS » Sun May 18, 2003 4:27 pm

When texturing the canopy - did you have the fornt canopy frame polygons selected?  One possibility is that you may have just applied the textures to the selected polygons.
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Threadkiller » Mon May 19, 2003 6:36 pm

nop, the fuse and the canopy are one whole part, is ieasier for me ;D i checked the parts for non planar polys or sumething like taht and the texture ended up covering just the back of the canopy, not the polys on the tail.....now there are sum lines i have to worry about, i'lll post a pic later :)
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby SilverFox441 » Mon May 19, 2003 7:02 pm

Check the surface normal on the untextured poly's...if you are mapping the surface from the left/right and those poly's are vertical they won't be covered. :)
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Threadkiller » Mon May 19, 2003 7:10 pm

here is the pic, u can clearly see the ones in the tail and the ones in the canopy

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Last edited by Threadkiller on Mon May 19, 2003 7:12 pm, edited 1 time in total.
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Threadkiller » Mon May 19, 2003 8:32 pm

for more info on the project (pix oly, no writing...) click HERE
;D
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Felix/FFDS » Mon May 19, 2003 9:08 pm

You are having way too much fun...


for more info on the project (pix oly, no writing...) click HERE
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Re: !!PART/TEXTURE FIT ISSUES!!!PLEASE HELP!!!!

Postby Threadkiller » Tue May 20, 2003 4:24 pm

You are having way too much fun...


lol yes, good old victoria day weekend...... although i only got to work on the hummie last night (to take the pix mostly) like at ten, saturday, sunday and monday i spent rollerblading ::) my everything hurts :P
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