. And NNNG, if I followed his optimization steps to a T, is that running clean enough do you think?
Probably. Depends if there's other tasks running in the background that were not covered by his guide.
I was gettin about 25 fps in Seattle with most stuff turned up... And a quick question about filtering... In-game is best right?? And bilinear and trilinear?? I just figured I'd ask before I forget...
In fs9 put in-game setting to trilinear and you can try forcing anisotropic x16 via drivers.
In FSX you can do the same or try anisotropic ingame and "let the application decide" in drivers.