wouldn't that throw off the sim priority and potentially cause other problems?
I know that area and I know what the problem is
you are butting heads with a 'butthead' at Aces that designed the tree tiles.
Problem.. .there is no AG marked on those tiles.. instead the lazy sonofa... just told the sim to render the MAX trees on every single tile designed specifically for trees.. that means 4500 freakin trees per tile. If thee are 10 tiles with trees in your scenery radius that means 45 thousand trees with the system caching outside the SR.. before SP1 the system had hundreds of thousands of trees on the footprint. They switch to batch call for SP1/SP2 which helped a lot but the design problem is still there
idiot
All he had to do was make tiles that supported a few clearings and mark the clearings for no trees.. it adds up fast. If you were to remove just 15% of the trees per tile thats almost 7000 objects not being looked at by the CPU and video system on a 100% SR.
Ok, so dont try to go crazy making it work... drop the AG a notch and forget it. Until a complete redesign of the tree system can be made it will be an issue. We do have an idea how to fix this but the main problem is the IDIOT also gave us no way to tell the sim to switch trees to the 'exact' right type for the location the tile is playing if we assign tree locations manually
It will switch but your totally limited to choices that may not look right since the same tiles are used all over the world everywhere!
They made the tree system generic in a utterly lazy way
Sorry.. but this is one duckup I have absolutely no sympathy for and will call this one as I see it
In some places you can fix this with landclass.. if the LC removes the trees above the alpine line as it should you get the smooth perf back
I dont know of any LC that changes the are in question here.
In reality and knowing how much bandwidth the sim reserves for AG trees (20%) the real value for MAX per cell is about 3000 trees with 100% AG slider
Problem is I know that would probably cause more problems in other areas
You guys should test with a lower TBM and BP setting in this area and see what happens as well.. you may have set up for one type of flying but ducked yourself in trees
Try TBM 80, BP 70000000 frame lock 30 and MAX TREES PER CELL at 3300 on 100% AG and see what happens
It was better but still stutter/surges. At times it was very smooth but look in the wrong direction and bump bump bump. Frames were remained high durring the flight.
Not to change the subject but I just had a horrible flight from JFK to LaGuardia. Frames dropped to 9-12 and constant stuttering. I've been flying in and out of big airports and have never had this poor of performance since getting everything else set-up correctly.
I'm a little bummed.
It was better but still stutter/surges. At times it was very smooth but look in the wrong direction and bump bump bump. Frames were remained high durring the flight.
ok, now bump TBM and BP back up and leave the trees restricted to 3300 and try again
The bottom line is those restriction lines really do mess up the priority system so its really best to just run without the tweaks in the config and just bump the AG slider down to compensate for the aces mess.
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