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"Buggar"

PostPosted: Tue Jul 25, 2006 1:51 am
by FridayChild
I had reached an "almost" satisfactory setup, eliminating most blurries problems during my single player flights, but I took part in a MP session yesterday and the blurries were back.
Does this mean that the additional load on the system brought by the network session and the other planes rendering lowered the time slice allowed for texture drawing, bringing back the blurries? In other words, have I reached my system's limit?
Would you identify my mere 128 MB VRAM as the main culprit?

Re: "Buggar"

PostPosted: Tue Jul 25, 2006 10:05 am
by congo
It's not a vram problem, more likely a setting has changed for some reason or another.

Re: "Buggar"

PostPosted: Tue Jul 25, 2006 10:30 am
by FridayChild
I'm sure nothing has changed. I was flying offline, no blurries; I opened a multiplayer session w/o quitting FS, and voila' les blurries.

Re: "Buggar"

PostPosted: Wed Jul 26, 2006 9:41 am
by NicksFXHouse
CPU cycles being used.

Networking is one of the largest CPU resoruce killers there is.

Either turn down the graphics and other areas to compensate or upgrade to a dual core

Re: "Buggar"

PostPosted: Wed Jul 26, 2006 10:19 am
by FridayChild
I'll keep the blurries then... my system is still new (1 year is brand new for me).
Anyway, yesterday I was flying in the Rocky Mountains area with Jimbo's crew, and I noticed that the textures looked blurry "per se" (we were flying over a desert area, and btw the main colour I was seeing was green while the others, with default textures or with Silver Wings, were basically seeing sand). As soon as we arrived over a town and a river, the textures looked on focus again. So maybe basically some of the textures I am using (Lennart's) aren't that good.

Re: "Buggar"

PostPosted: Wed Jul 26, 2006 10:35 am
by NicksFXHouse
Ya... poorly designed textures can do it if they are not mipped and/or they are not saved in the same format/size as the original FS9 textures. But since you are not seeing the problem in anything other than multiplayer which diverts resources to the network, I would say the settings you are running are forcing the FS9 process to be starved for cycles being absorbed by the network.

Re: "Buggar"

PostPosted: Thu Jul 27, 2006 2:32 pm
by congo
I never knew that online networking was so hard on the CPU. That explains a lot to me. It would account for a lot of lag in multiplayer games when guys are whining about pings and such. It also might explain why my server is liked over others, I'm only on DSL but I dont lag out like many who are on cable. I used to run a smooth dialup server until my bandwidth ran out as more players joined. We couldn't understand it before.