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FSUIPC Hat Switch Problem!

PostPosted: Sun Mar 21, 2010 11:05 am
by stevehookem
Yesterday, I decided to recalibrate my CH Products Yoke, as it was giving me some seriously strange elevator movements. I use FSUIPC for my yoke, TQ, and rudder, and have never had any problems with it before.

I was able to fix the rudder movements just fine. However, I now cannot get the hat switch to work. I tried the individual "button press" method where forward is pan reset, up right is pan view (parameter 45) etc. This worked but didn't really work how I wanted it. After some experimentation, I encountered a serious problem: the view continued to pan up, no matter how much I pushed down. This is particularly a problem since I use Track IR and while in the VC it flickers up constantly.

Any thoughts? What do you use to configure the hat switch?

Re: FSUIPC Hat Switch Problem!

PostPosted: Sun Mar 21, 2010 1:48 pm
by Romflyer
Try running the yoke directly in the game (not in fsuipc) or get the ch controll manager and use it.

Re: FSUIPC Hat Switch Problem!

PostPosted: Sun Mar 21, 2010 4:00 pm
by stevehookem
When I am in the virtual cockpit, the view is continuously spinning upward in a circle. I have disabled Joystick setting "pan" inside the game and it still does this.

What would cause this to continue to move without even a setting for the hat switch?

Re: FSUIPC Hat Switch Problem!

PostPosted: Sun Mar 21, 2010 7:09 pm
by JBaymore
I'd start checking your FSUIPC assignments.  Somehow you must have changed them.

As to goint to CH manager.... forget it.  FSUIPC is THE must have "Swiss Army Knife" of simming.

best,

...............john

Re: FSUIPC Hat Switch Problem!

PostPosted: Mon Mar 22, 2010 12:54 pm
by stevehookem
I just don't know why it would have changed. It was working.

When I go into the virtual cockpit, the view is "spinning" upward in a continuing circle. It's like the "up" button is being held. I honestly don't know where to even check to see what is causing that! I removed all joystick commands from the yoke inside the game. I also have unchecked all the button assignments in FSUIPC. It's still doing it!

In the 2D cockpit, the view just stays pointed to the ceiling. I can go into "view options" and select "forward view" and it will pop forward and then immediately back to the "forward/up" setting.

Thanks for the help! This is frustrating!

Re: FSUIPC Hat Switch Problem!

PostPosted: Tue Mar 23, 2010 5:42 pm
by Romflyer
My suggestion was not to stop using fsuipc and change over to the CH manager because I thought it was a better product  ::) my point was to diagnose whether it was a hardware or software problem......try running the yoke directly through the game (by-pass fsuipc) if the problem stops then you know it's related to your software, if it continues then it's likely a problem with the hat switch.......that being said, try unplugging your keyboard, perhaps your 'numpad 8' is sticking
Good luck
Rom

Re: FSUIPC Hat Switch Problem!

PostPosted: Wed Mar 24, 2010 9:12 am
by stevehookem
It seems to be an assignment mapped to the rudder pedals. When I unplug them, the yoke works perfectly. Back in and the pan upward starts. I have looked at all assignments inside FS and see nothing that is set as PAN in the rudder pedal or brakes. In fact, I have joysticks disabled. Doesn't that stop anything from working?

I looked at the FSUIPC log and "Pan Up" is all over it. Where could it be?

Re: FSUIPC Hat Switch Problem!

PostPosted: Fri Mar 26, 2010 8:39 pm
by stevehookem
Fixed. Trashed the FSUIPC.ini file, made sure joysticks were disabled, launched FSUIPC and added back all the info. Problem solved.

It seems that Windows will change the Axis assignment and/or joystick # when you remove it from the computer. When I made a change to the hub, the Joystick 2 assignment switched from the yoke to the rudder pedals! So all my pan assignments were then placed on the pedals! haha

Inside FSUIPC ini you can mark "yes" and have it assign the designation to your control sticks/pedal/throttles. Now pulling them out will never change the sequence.