Games stutter when the frame rate is too high

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Games stutter when the frame rate is too high

Postby Peter H » Mon Jan 05, 2009 2:20 pm

When the frame rate goes over about 40 frame per second the games start stuttering. The graphics freeze for like half a second and then continue from there they are support to be.

On most games I can I just turn the graphics up and it solves the problem but on the older games I can't and so to get the game to play smoothly  have to lower the resolution. It seems that just be the graphics stuttering and not the game itself as the sound plays smoothly. The games aren't been restricted by the CPU or ram (some like NFS Most Wanted use up less then half of the maximum capacity) and the graphics card can clearly handle the games.

I have had this problem since I last wiped my computer and managed to get my current graphics card working(I upgraded from a Nvidia 7800GT). I have defragmented my harddrive with Windows defrag and O&O v8.6 and it didn't make any difference what so ever.  

Does anyone know what could be causing the games to stutter and how to get them to play smoothly?

My system specs
Intel Q6700 2.66 GHz
Asus Maximus Extreme BIOS 1102
Thermaltake 1200W PSU
4x1GB Corsair 1333MHz
2X250GB
Asus 3870X2 1GB Catatyst 8.12
Windows XP Professonal 32 bit
Black Shark Thermaltake Tower
Acer G24 Widescreen

Link to my problem on the AMD forum.
http://forums.amd.com/game/messageview. ... erthread=y
Intel Q6700 @ 3Hz
Asus Maximus Extreme BIOS 1202
Thermaltake 1200W PSU
4x1GB Corsair 1333MHz
2X250GB
Sapphire 4890 1GB Catatyst 9.5
Windows XP Pro x32 /Windows 7 RC x64
Black Shark Thermaltake Tower
Acer G24 Widesc
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Re: Games stutter when the frame rate is too high

Postby Wii » Mon Jan 05, 2009 2:58 pm

This is normal for most games. Try locking the frames anywhere below 60 and see what happens. When frames are set to unlimited this often occurs. ;)

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Re: Games stutter when the frame rate is too high

Postby NickN » Mon Jan 05, 2009 6:08 pm

http://www.simforums.com/forums/forum_p ... 29041&PN=1



FRAME LOCK:

The suggestions about frame lock have nothing to do with what the human eye can or can not see they are about how you push your hardware to place priority on keeping things smooth while the PCIe buss is saturated by FSX especially with autogen. The scene and your sliders will make that call. In the same flight on the same settings you can go from a partially saturated PCIe buss to a completely saturated buss as the scenery changes and you fly from one place to another. In that the frame lock may need to be changed IN MID-FLIGHT

In most systems I have usually found 2 frame options that work best (switched to as needed in-flight) especially with LCD monitors

Locked 30 - outside of large airports and cities (Note: may need to be trimmed to between 24 and 30 depending on the system)

Unlimited - usually best around airports and large cities but may ALSO be of benefit in heavy weather in areas with a large amount of autogen trees

that is a 'try and see' setting and success with it depends on the system

In FSX there were changes to the rendering engine and unlike FS9 a lower frame rate can be used and still maintain a smooth visual result however the same principle still applies above to FSX

In FS9 many claimed you had to see at least 35-45FPS for smooth flight and the reason for that was explained above... they were robbing Peter to pay Paul and were losing elsewhere for that high frame lock. Its the same with FSX but unlike FS9, with FSX UNLIMITED frame lock sometimes works to smooth out the image when the buss is saturated in large urban areas depending on the system

You can be running 35-45FPS and stutter or 24-30 and run smooth and with FSX and the changes to the rendering engine even UNLIMIED FPS can present a smooth solution when certain criteria are being rendered to a scene.




FRAME RATES DURING TUNING:

If you are going to sit there and stare at the frame counter using it to judge performance.. you will be beating your head against the desk forever. Yes, you can use that number when the frame lock is set to UNLIMITED ONLY to get a feel for performance after making a change ASSUMING Unlimited frame lock does not cause microstutters in the are you are flying but DO NOT use the number as a target goal LOCKED or UNLOCKED!

In FSX its about SMOOTH flight with CLEAR terrain. If you are seeing that on the screen it does not matter WHAT the frame rate number displays!

You can be set to UNLIMITED and have perfect results and the frame counter showing 18-24.. forget the counter, TUNE BY SMOOTH FLIGHT AND SHARP/CLEAR SCENERY









by the way... I hate to tell you this, but

ATI cards can not use Nhancer and do be aware,.. the best ATI card in the world, the 4870 x2 will be crushed by a clocked 2 year old 8800GTX in FSX weather

They rule in Crysis... ATI cards can fall flat on their face in FSX weather and large scenery environments due to how they are designed

ATI can be hit and miss in FSX depending on their drivers. I would not use a 4870x2 for FSX and if I was going to use a ATI card (which I will not) it would be the single 4870 as of this date 1/09

That may or may not change in the future






a 3000 series ATI card is the pits for FSX
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Re: Games stutter when the frame rate is too high

Postby NickN » Mon Jan 05, 2009 6:40 pm

and make sure VSYNC is ENABLED, ON, ALWAYS ON, FORCE ON with FSX

OFF can cause image 'tearing' and stutters in high frames
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Re: Games stutter when the frame rate is too high

Postby Peter H » Fri Jan 23, 2009 2:04 pm

I've locked the v-sync to my refresh rate(60hz) but games still stutter at a framerate of 60. Thers is oviously a problem somewhere with my system. There are a couple of things i think it could be.

The PCIe bus speed seems very low. under the CCC hardware info,
Graphics Bus Capacity
Last edited by Peter H on Fri Jan 23, 2009 2:06 pm, edited 1 time in total.
Intel Q6700 @ 3Hz
Asus Maximus Extreme BIOS 1202
Thermaltake 1200W PSU
4x1GB Corsair 1333MHz
2X250GB
Sapphire 4890 1GB Catatyst 9.5
Windows XP Pro x32 /Windows 7 RC x64
Black Shark Thermaltake Tower
Acer G24 Widesc
Peter H
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Re: Games stutter when the frame rate is too high

Postby Peter H » Sat Jun 13, 2009 3:43 am

I got a 4890  and all the porblems are solved so it was the graphics card and not my computer.
Intel Q6700 @ 3Hz
Asus Maximus Extreme BIOS 1202
Thermaltake 1200W PSU
4x1GB Corsair 1333MHz
2X250GB
Sapphire 4890 1GB Catatyst 9.5
Windows XP Pro x32 /Windows 7 RC x64
Black Shark Thermaltake Tower
Acer G24 Widesc
Peter H
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Posts: 3
Joined: Mon Jan 05, 2009 2:35 pm


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