Great news people!
I just recently downloaded another tech explanation kindof thing from incrysis.com, and I just found out something very pleasing to all who are interested in getting the game (when it comes out of course).
This is what the screen read:
MultiGPU: SLI/Crossfire, Engine adapts
MultiCPU: Physics, Network, Particles Systems, Sound/Music/Decompresion
Win64: Optimized, Production
DX10: DirectX9 and DirectX10 Renderer
This means that all who have multi-gpu solutions like SLI and Crossfire will get a performance increase in some way.
It also means that if you have a quad-core processor like some of the Intel ones, you'll have completely different calculations occuring on each core, doing different things, essentially deticated cores.
It doesn't matter what version of an operating system you have, whether it be x86 or x64 (x86 is 32-bit).
And DirectX 9 and 10 are supported, however DX10 being the preferable one for its amazing visuals.
Sorry if this is old news, but this is great!