At long last we are finally starting progress with developing a flight simulator for our Air Cadet squadron.
One of the newly turned officers has asked me to total up costs for the project to make a bid with the civilian comitee (the bank of the cadets) to get funding for this project... we just need something to build.
Obviously we are trying to make it fairly realistic considering what we have (a weakish computer I am going to try and sort out) and a fairly large screen, about 42" I believe.
I am just looking for advice about what you think should go into it all. The system is probably going to be running FS9 for now - just cause it works for what we need.
What layout do you think would be good? I am hoping to use analog type gauges, but what would be the minimum do you reckon? I think it is going generic, but do you have any layouts that you think would work?
I am just basically looking for good insight. What would you reccomend I use and avoid? Any useful tips?
We will probably have to buy everything aside from computer and screen... so where should we begin? What do you think is definately required to help teach cadets to fly?
Cheers