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Cockpit Construction (Part 27)

PostPosted: Mon May 15, 2006 9:10 pm
by JBaymore
Fuel Management Overhead Panel

Tonight I got to working on another one of the overhead panels.

Re: Cockpit Construction (Part 27)

PostPosted: Tue May 16, 2006 1:14 am
by SilverFox441
Very sweet John!

Any plans to make the steam guages work in a later mod?

Re: Cockpit Construction (Part 27)

PostPosted: Sun May 21, 2006 7:06 pm
by JBaymore
Steve,

No plans to make them active at the moment...... but you never know  ;).


best,

...................john

Re: Cockpit Construction (Part 27)

PostPosted: Sun May 21, 2006 7:31 pm
by JBaymore
APU Panel Wired

Since the very generous Martyn Becker and I have been playing around with how to be getting an APU relatively functional on a four engine jet modeled in a simpit...... I decided to do the physical wiring on the panel to get ready for when the "in-sim" coding is a reality.

The section to the left of the panel (facing from the front) is the Ground Power section.

Re: Cockpit Construction (Part 27)

PostPosted: Sun May 21, 2006 9:10 pm
by flyboy 28
So when do you sell this to BAe, John? :)

Re: Cockpit Construction (Part 27)

PostPosted: Wed May 24, 2006 1:17 pm
by Jakemaster
So john, Ive been wondering, what do you do to make all the money to build this thing?  I hope it involves electronics, as you seem to be very good at it ;D

Re: Cockpit Construction (Part 27)

PostPosted: Wed May 24, 2006 7:43 pm
by JBaymore
[quote]So john, Ive been wondering, what do you do to make all the money to build this thing?

Re: Cockpit Construction (Part 27)

PostPosted: Fri May 26, 2006 2:34 am
by Alphajet_Enthusiast
Awesome stuff!  :o

Re: Cockpit Construction (Part 27)

PostPosted: Fri May 26, 2006 10:34 pm
by beaky
You are my inspiration, J... glad to see you're still plugging away at this amazing project.
Are you doing all this without a Dremel tool? I bought my first one a few months ago and it changed my life... ;D

I'm almost ready to start mine, but other than finishing my projector, I'm still a bit hung up on the design, because I'm trying to make my pit as generic as possible, yet still be workable with a variety of different models. Then there's the expandibility factor: I don't want to have to start over to add active mechanical gauges, etc. later on (I really want to go with the VC gauges at first, because for me, the look of each plane's VC is what really gives me the immersion I'm looking for; we'll see, though, if the image quality makes that workable. I guess that's why i want to make the projector first).
I might post some design sketches soon, to see what you guys think... it's going to be a little different from what I've seen out there so far.

Re: Cockpit Construction (Part 27)

PostPosted: Sun May 28, 2006 1:25 pm
by kipman725
Great work I will have to look into creating some custom panels myself although more generic as I like to fly everything  ;D

Re: Cockpit Construction (Part 27)

PostPosted: Mon May 29, 2006 6:26 pm
by Jakemaster
Wow john, not only are you good at building cockpits and flying, but you are one hell of an artist!

Re: Cockpit Construction (Part 27)

PostPosted: Mon Aug 14, 2006 6:52 am
by machineman9
its certainly coming on alot now, i cant wait for the next update  ;D    for your camera, try standing a lil bit back and using zoom instead of being close and using non

Re: Cockpit Construction (Part 27)

PostPosted: Mon Aug 28, 2006 4:40 am
by legoalex2000
see, instead of spending an arm, a leg, and your first born to get an exact replica of a cockpit, i find it more satisifying to build your own, so you can tweak any little thgins you want or dont want ;)

Cant wait to see the latest!

:)Ramos