also is it possile to add even more functionality by having certain sounds played out of specificed speakers. so for example the landing gear sound only gets played out of a single speaker instead of both. this decreases the need for extra sound cards. if not, a solution to this could be to edit the existing sounds so they have 2 channels still but one is completely blank and the other has sound.
Vchat,
I am not sure what you can do about the simulation's sound generation internally. My guess is that it would be hard to "unmix" it..... but I may be WAY wrong.
There are already other possibilities if you get to using multiple PC's in a homebuilt cockpit. Each of the PC's that drive a display could ALSO drive a sound card and play some sound files. Each of these computer's sound outputs could be "located" wherever you place the speakers.
There is a freeware external sound program from Project Magenta that plays various sounds on a separate PC. Do a search for Project Magenta..... and you'll find it. It is called pmSound. (Most PM stuff is payware.) It works great. And it gives you an idea of what the possibilities are.
The issue will be writing the code to make the sound simulation work. If you program in C++ or VBasic..... it is doable.....but a tad time consuming. What you would do is use FSIUIPC and WideFS to get the data about what is happening in the flight out of the sim...... and then have your remote program create sounds based on the variables being read out of the simulator.
For example..... if you looked at the variable that indicates the "state" of the gear position (most stuff you'd ever want is extracted by FSUIPC)...... you could write a program to play a .wav file of the sound of the gear moving if they are in transit, and a .wav of a "thunk" when they fully extend or fully retract. You'd need the sound files...... but those are probably around the net. The coding is actually pretty simple. Then you place that PC's speakers under the floorboards... and the gear noises come from there. ;)
My cockpit will have four PC's running it, plus the main display machine which will be running the simulator itself. So I can have up to four distinct sound sources in the cockpit over and above the sim sounds themselves. So there is a practical limit to the number of sounds that you can "separate". (You might be able to double the "point sources" if you use mono channels of the stereo setups in your programs.)
SO... hope these thoughts are of help in your planning.
best,
.....................john