Quadrant building. -design stage-

Only for Genuine FS fanatics! Taking this hobby from Real to Surreal? Or maybe just combining 4 hobbies into 1 ;)

Re: Quadrant building. -design stage-

Postby machineman9 » Fri Aug 10, 2007 10:26 am

my tutorial says 200Kohm


hmm, ill do a right and left engine, be suitable for a 737 or other prop. i just need a good design, i dont want anything goofy looking lol
Last edited by machineman9 on Fri Aug 10, 2007 10:26 am, edited 1 time in total.
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby machineman9 » Fri Aug 10, 2007 11:05 am

oh wow, on Maplin there is a key switch. that could work as the magneto couldnt it?

i am so going to have to check this all works as i dont want to waste
Last edited by machineman9 on Fri Aug 10, 2007 11:24 am, edited 1 time in total.
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby machineman9 » Fri Aug 10, 2007 11:25 am

the landing gear would be a button wouldnt it? its either on or off, you cant as such leave the gear half up or down can you?  so, this is probably to JBaymore... how could i make a landing gear go on this thing? i am going to make it so that 3 seconds after flipping the gear, the lights change. how did you make your gear? how could it fit into a single button switch?



current things it will have:

1x magneto key switch
2x toggle (stick) switch- 1 for lights, unsure about the other
1x landing gear (consulting how it would work)- 3 lights for it
2x throttles, for left and right. if im not using the trim or the L.G is a switch, i will have 4 throttles.


so, thats the Alpha release of how the thing will function. ive only got 4 pots and 4 switches to use remember


any ideas? please say
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby JBaymore » Fri Aug 10, 2007 12:02 pm

machineman,

Again,... see the master thread that links to all of my pit construction.  Liekly the answers to ALL trhese questions are in there.

best,

................john
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Quadrant building. -design stage-

Postby machineman9 » Fri Aug 10, 2007 12:30 pm

i looked at section 19 (the bit about constructing the gear) and some later ones (you have 2 lots of part 24 in the master thread too) but i couldnt find anything on how the actual componant functions. the lights should be quite easy i think. i can take power from another 5v in from the MIDI, and then im sure i can figure out how to construct a PCB or something to change the power to the the red/green LEDs respectively. if i cant, ill either ask for help on on here/another forum, or ask my grandad who is an ex-electrician
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby JBaymore » Fri Aug 10, 2007 1:34 pm

machineman,

To light lights like the gear lights you want to extract the data from within the sim itself.
Last edited by JBaymore on Fri Aug 10, 2007 1:39 pm, edited 1 time in total.
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Quadrant building. -design stage-

Postby machineman9 » Fri Aug 10, 2007 1:42 pm

my birthday is in february, unfortunately.

but thanks, that does answer those questions yes. i just spent the last half hour drawing a basic diagram for how the wiring could go for the button and lighting rig too

ill look into it. i wanted to keep this project as close to
Last edited by machineman9 on Fri Aug 10, 2007 1:45 pm, edited 1 time in total.
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby JBaymore » Fri Aug 10, 2007 1:59 pm

Here's the Phidgets TextLCD:

http://www.trossenrobotics.com/store/c/ ... t-LCD.aspx


Here's an output only controller that will light up up to 64 LEDs:

http://www.trossenrobotics.com/store/c/ ... oards.aspx


Here's a selcetion of combination in and out units:

http://www.trossenrobotics.com/store/c/ ... oards.aspx


Here's an assortment of "kits":

http://www.trossenrobotics.com/store/c/ ... -Kits.aspx


best,

.....john
Last edited by JBaymore on Fri Aug 10, 2007 2:04 pm, edited 1 time in total.
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Quadrant building. -design stage-

Postby machineman9 » Fri Aug 10, 2007 2:02 pm

aah, i thought it was more of a PCI type thing. thanks, but that is really getting too expensive for this project. i cant go spending
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby machineman9 » Sat Aug 11, 2007 6:57 am

here is the very basic design of how it will look... a half hour replica made in anim8or

Image


the lights will be slightly submerged and other things, but thats a basic view of things
Last edited by machineman9 on Sat Aug 11, 2007 6:57 am, edited 1 time in total.
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby JBaymore » Sat Aug 11, 2007 11:00 am

machineman,

Lookin' good.  You might want to add a sixth lever on the left of the throttles which is set up to act as one for the speedbrake/spoilers.
Last edited by JBaymore on Sat Aug 11, 2007 11:06 am, edited 1 time in total.
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Quadrant building. -design stage-

Postby JBaymore » Sat Aug 11, 2007 11:36 am

Mini-Tutorial Part II

So now we likely want to actually "DO" something in the sim.
Last edited by JBaymore on Sat Aug 11, 2007 11:46 am, edited 1 time in total.
Image ImageIntel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
User avatar
JBaymore
Global Moderator
Global Moderator
 
Posts: 10020
Joined: Sat May 24, 2003 9:15 am
Location: New Hampshire

Re: Quadrant building. -design stage-

Postby machineman9 » Sat Aug 11, 2007 1:11 pm

alot of long and short words there john, but still, very useful stuff to refer to if i get stuck or need ideas for the thing to work.


i would add a sixth lever, but if the landing gear is to be a button (i looked at your landing gear) i will make it so that at half way, a spring or something pushes into toggle switch... so then this toggle switch will be recognised to adjust the landing gear and make it go up/down depending on how it needs to go (hopefully down will send the gear down, though yesterday not even my keyboard could get the gear to go down)

so, im pretty much out of space on my MIDI connection (unless i added a second cable to it) but i think ive used the space for what i use most



again, thanks muchly, youve been a great help. im just checking the prices up again, and checking the final compatibilites of the hardware ill be using

cheers
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Quadrant building. -design stage-

Postby gokhotit » Wed Aug 22, 2007 1:29 am

I have just "finished" my console (is it ever "finished?).I have 4 mixture controls set up, along with an annunciator panel (that I just got working today
Last edited by gokhotit on Wed Aug 22, 2007 1:30 am, edited 1 time in total.
The Sim Console..."outside the box", within a box http://i168.photobucket.com/albums/u185/gokhotit/th_sim.jpg
User avatar
gokhotit
2nd Lieutenant
2nd Lieutenant
 
Posts: 103
Joined: Thu Jan 13, 2005 12:38 pm

Re: Quadrant building. -design stage-

Postby machineman9 » Wed Aug 22, 2007 7:12 am

the console test fit pic looks good

i thought that X52 thing was a throttle in itself though
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

PreviousNext

Return to Home Cockpits and Setups

Who is online

Users browsing this forum: No registered users and 493 guests