by chuckcrc » Thu Jun 10, 2004 5:00 am
Hi Ckur
thanks for your comments , I designed the pit to look like a P51B type cockpit, if that looks similar to an Corsair I wouldn't know as I haven't any books on that aircraft type.
The engine start process iIuse in the pit at the moment is a "momentary ON "lever switch that operates the "E" key command thru a relay and a bashed keyboard that I bought for $2.00 AUD from a salvage yard.
What I have planned is to construct a fully working Magneto switch modelled on the Mustang and then have a seperate start push button cover by a protective flip up cover as per the real thing. I plan to use a grey code rotary encoder (as per the trim control ccts - will post seperate topic on this one day!)
Now in CFS2 the "Set Magneto" command has nothing assigned to it. However the Magneto function will work the same as it does in CFS1. That is in CFS1 the key command for "set Mags" is "M". Once you select this the sim software allows you to increase the selection or decrease by using the "="(increase) or "-" decrease)and you have to push the "=" key four times to start the engine ie =(1) is mag1, =2 is mag2, =3 both mags ,=4start engine. In CFS2 the "M" key is for tactical map toggle so just assign an unused key and it should work. The same goes for cowl flaps etc I have assigned unused keys to make these work with my bashed keyboard. One observation I have made is that the sim uses the "=" and "-" sign for generic increase/decrease functions and it seems to be on a time period for how long these functions will remain active for the "M" magneto command function. It seems to time out after a period so it can be used for other functions ie Time compression , zoom in zoom out etc and if you want to set the mags again you have to hit the "M'key again.
I hope this explains it ok and I haven 't confused people with my ramblings.
Keep the questions coming I'm only to glad to help people if I can, these simpits are tricky devils!
cheers
chuck