Spitfire Project Part 3

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Re: Spitfire Project Part 3

Postby funhouse » Sat Jan 22, 2005 7:30 am

So, how are you going to get all of this to interface with your computer? .


customhybrid,
                      The technical side of the project is being worked on by the other guy involved in the project, I just do the easy stuff. Most of the cockpit systems are simple switching functions, by that i mean either on or off. Osram from the BoB development group has been kind enough to offer his help to the project, and will adapt the BoB flight sim program to bring the Spitfire cockpit to life. Below are a few words on the subject Osram was kind enough to write for the website.
The following information was very kindly written and supplied by Osram from the BoB DG

"With modern flight Sims like BoB, the flight model, weapons model etc are extremely realistic. Apart from the missing danger of death or serious injury, which is one reason to fly simulators, the remaining source for reduced realism is input/output. When using standard PC equipment like a monitor, mouse, keyboard and joystick, especially if you want to learn how to operate a WWII warbird and have the satisfying feeling that you would be able to take off in one in real life, you need a cockpit with working levers, switches, and gauges. This means that the switch settings are transferred into the simulation and once the simulation has calculated the new situation of the plane the values are transferred into the gauges.
With situation I mean things like speed, orientation, engine temperature and 100s of other details.

Let's get a bit more technical:
The BoB.exe could itself poll the hardware for switch positions etc. Since different 'pits will have a different layout in the computer's memory, the program source would need to be tweaked. A modern day entertainment sim is one of the most complex computer programs around and to force each sim 'pit builder to tweak and recompile it and use the tools that BoB needs would be a bad thing.

So, the idea is to have a 2nd, very small and easy to understand program that translates between the hardware and one interface that the BoB.exe understands. Such an interface already existed in the form of the memory-mapped files used by Falcon 4. The memory-mapped interface has no disadvantage via other methods like using a DLL. But by using it we make it easy for people that already worked with it for Falcon. We are able to use it, since "Eagle eye" kindly gave us his permission.

The core technology works and was tested with a small example exe that "simulates" the hardware. To use this in practice, all we need to do is add all the variables that a specific hardware needs, IOW all the gauges and switches to the interface."

Hope that answers some of your questions.

Dave
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Re: Spitfire Project Part 3

Postby funhouse » Sat Jan 22, 2005 3:28 pm

I managed to finish off the jettison fuel cock control assembly today, so another part to cross off the list
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Re: Spitfire Project Part 3

Postby TacitBlue » Sun Jan 23, 2005 8:34 pm

yeah, I understand... I think. thanks for the quick reply. I know everyone has already said it, but that looks like real airplane parts. just...wow!
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Re: Spitfire Project Part 3

Postby Flt.Lt.Andrew » Tue Jan 25, 2005 2:10 am

Thats because they are!

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Re: Spitfire Project Part 3

Postby Woodlouse2002 » Sun Jan 30, 2005 6:27 pm

My moneys on that late one night Funhouse thought "I know! I'll build a Spitfire panel for my Flight Sim!" And of course from there he had to make the windscreen, that needed the canopy, which needed the cockpit, which needed the wings, which needed the fuselarge, which needed the engine which then turned into a real plane... Right? ;D
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Re: Spitfire Project Part 3

Postby funhouse » Sun Jan 30, 2005 8:51 pm

My moneys on that late one night Funhouse thought "I know! I'll build a Spitfire panel for my Flight Sim!" And of course from there he had to make the windscreen, that needed the canopy, which needed the cockpit, which needed the wings, which needed the fuselarge, which needed the engine which then turned into a real plane... Right? ;D


Not a bad effort Woodlouse  ;D.
But the intention was to build the whole cockpit section from the start. Both myself and "Bricklayer" (who is the other guy involved in the project, and doing all the clever stuff i.e. designing the realistic force feed back system) decided that using such a system would generate forces far to large for a  conventional wood construction pit. So after more hours than i care to think about spent looking on the internet for technical information, work began on the pit  in may 2004, trying follow factory construction methods as much as possible.
Cheers,
Dave
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Re: Spitfire Project Part 3

Postby TacitBlue » Mon Jan 31, 2005 9:30 pm

hey, Ive got another question. is this gonna be a full motion pit? (sorry if its been asked) oh, and can I come over and try it out when your done?  ;D
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Re: Spitfire Project Part 3

Postby funhouse » Tue Feb 01, 2005 5:17 am

[quote]hey, Ive got another question. is this gonna be a full motion pit? (sorry if its been asked) oh, and can I come over and try it out when your done?
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Re: Spitfire Project Part 3

Postby AlphaBravo » Wed Feb 09, 2005 9:12 am

sh*t thats [glb]amazing[/glb]

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Re: Spitfire Project Part 3

Postby funhouse » Wed Feb 09, 2005 6:07 pm

Latest items made for the project are the oxygen control valve and the chassis emergency control assembly. The Co2 bottle for the chassis assembly when made will complete that assembly.
Dave
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Re: Spitfire Project Part 3

Postby Flt.Lt.Andrew » Thu Feb 10, 2005 4:10 am

Holy dodgeball!
Thats awesome!
Are you under divine inspiration?
Great carp on the tree!

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Re: Spitfire Project Part 3

Postby funhouse » Wed Feb 16, 2005 6:00 pm

The emergency chassis control assembly is now complete, also finished is the voltage regulator.

Dave
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Re: Spitfire Project Part 3

Postby ozzy72 » Thu Feb 17, 2005 6:02 am

Very impressive Dave, but does the voltage regulator work?
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Re: Spitfire Project Part 3

Postby funhouse » Thu Feb 17, 2005 6:07 am

Hi Ozzy,
             No, just like me, it's a dummy  ;D.
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