Thanks for the positive discussion guys. I was worried that I wasn't going to come across very well. Especially since I haven't been around on the forums for a while.
SeanTK,
It seemed like the image was from FS2004, but I couldn't be sure so I just referred to it as flight simulator. Hopefully this thread, as well as future "rip it" threads, can generate some good insight for new members.
Lee,
You make good points about payware scenery and texture resolution. The quality of the Scenery dictates if you can view it close up or not. The link you shared showed good looking scenery that can be viewed up close. From my experience, the default scenery (especially in FS2004) isn't that pleasant close up. FSX Scenery is better, and payware can be amazing. To me it's not a rule that you should show close shots of scenery, but more of a judgment call.
Sure, the resolution of the textures matters too at shallow viewing angles. So does the amount of AF filtering. If you look at the image here
http://en.wikipedia.org/wiki/Anisotropic_filtering you can see the effect of different levels of filtering on the same texture. FSX has higher resolution textures than FS2004. And, of course, you can purchase/download higher resolution textures that look even better. But, it is still working against the computer to some degree when viewing textures at shallow angles. Again, its a judgement call about what looks good.
Hopefully this helps new screenshot artists get into our heads a bit, and understand what we look for.