pegger wrote:Thanks for the quick review OAM.
That looks more like PHNL...not KSEA. No matter though. Maybe that's another flaw in the demo (among the others you experienced).
That default scenery looks....awkward? I can't think of a better word.
In the first screen cap, the default PHNL airport does not look anything more remarkable than can be found with default fsx.
The area you are flying over in the 2nd screen cap is heavily industrial in the real world, but in the demo looks more like small city/suburban.
Underwhelming to say the least. I will be watching like so many others, and maybe it will surprise us all.
Unfortunately, as most flight sim enthusiasts come to learn, the surprises are usually more like disappointments. One can only hope they are practicing the art of Under-promise/Over-deliver.
papituwall wrote:I downloaded and installed, I expect my info. will be useful for others:
Before I took care of the minimum requirements: http://www.x-plane.com/kb/x-plane-11-sy ... uirements/
Minimum Hardware Requirements:
CPU: Intel Core i3, i5, or i7 CPU with 2 or more cores, or AMD equivalent. (Dual-core CPUs slower than 3 GHz should try the demo before purchasing.)
Memory: 8 GB RAM
Video Card: a DirectX 11-capable video card from NVIDIA, AMD or Intel with at least 1 GB VRAM
If your system is borderline, we encourage you to try the demo first. The full version of the simulator will perform exactly the same as the demo—neither better nor worse.
Because my system is CPU borderline (in CPU, i7 2.8GHz) I had no luck, 12 fps and tremendous stutters with the Cessna 172 with cursors at minimum.
Results:
User interface is good. Great improvement (the old interface was horrible). Pedals and yoke easy configuration.
Planes are good.
Scenery is very similar to X-plane 10. It is more luminous, but the scene is more or less the same. For instance the awful and unreal bridges and bridges under roads: I have never understood that in a Sim that has the option of "Airports follow terrain contour" the roads not follow terrain and to be flat the landscape is filled of stupid bridges. This means lots of useless objects.
But while Prepar3D has evolved to be less computer demanding, X-plane has been the opposite.
I have spend a lot of time in tryin to like X-plane 9 and 10 with no success, so no plans for improve a computer that works satisfactorily with P3DV3, FSX-SE and DCS.
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