Hi Bombardier,
Maybe a slight miss-understanding, I will try to help again.
The folder for the Airbus A380 has a number of "common" files that are used by each [flitsim.x] model within a single aircraft.cfg file. In my setup, I have an aircraft.cfg with 7 aircraft present:-
[fltsim.0]
title=Airbus A380-841 Emirates
sim=pa380
model=vc
panel=
sound=
texture=Emirates VC
kb_checklists=
kb_reference=
atc_id=A6-EDI
atc_airline=EMIRATES
atc_flight_number=350
ui_manufacturer=Airbus
ui_type=A380-841
ui_variation=Emirates VC
ui_typerole=Commercial Airliner
ui_createdby=Project Airbus
description=Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom xml parts. Visit us at
www.pairbus.com.
atc_parking_types=DOCK,GATE
atc_parking_codes=UAE
visual_damage=1
atc_model=A380
[fltsim.1]
title=Airbus A380-861 Emirates "2014 FIFA World Cup Brazil" A6-EEQ
sim=pa380
model=vc
panel=
sound=
texture=Emirates WM2014 A6-EEQ
kb_checklists=
kb_reference=
atc_id=A6-EEQ
atc_airline=EMIRATES
atc_flight_number=141
ui_manufacturer=Airbus
ui_type=A380-861
ui_variation=Emirates "2014 FIFA World Cup Brazil" A6-EEQ
ui_typerole=Commercial Airliner
ui_createdby=Project Airbus
description=Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom XML parts. Visit us at
www.pairbus.com. Repaint by: Stefan Bree / FSRepaintsGroup
atc_parking_types=DOCK,GATE
atc_parking_codes=UAE
visual_damage=1
atc_model=A380
[fltsim.2]
title=Airbus A380-841 Virgin Atlantic
sim=pa380
model=vc
panel=
sound=
texture=VA
kb_checklists=
kb_reference=
atc_id=G-VMEG
atc_airline=Virgin
atc_flight_number=V002
atc_heavy=1
ui_manufacturer=Airbus
ui_type=A380-841
ui_variation=Virgin Atlantic
ui_typerole=Commercial Airliner
ui_createdby=Project Airbus
description=Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom xml parts. Visit us at
www.pairbus.com.
atc_parking_types=DOCK,GATE
atc_parking_codes=VIR
visual_damage=1
atc_model=A380
[fltsim.3]
title=Airbus A380-841 Singapore 50th Jubilee textures by Stephen Browning
sim=pa380
model=vc
panel=
sound=
texture=Singapore 50th
kb_checklists=
kb_reference=
atc_id=9V-SKI
atc_airline=Singapore
atc_flight_number=805
atc_heavy=1
ui_manufacturer=Airbus
ui_type=A380-841
ui_variation=Singapore 50th
ui_typerole=Commercial Airliner
ui_createdby=Project Airbus
description=Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom xml parts. Visit us at
www.pairbus.com.
atc_parking_types=DOCK,GATE
atc_parking_codes=SIA,SQC
visual_damage=1
atc_model=A380
[fltsim.4]
title= Airbus A380 Emirates Black
sim= pa380
model=vc
panel=
sound=
texture=A6-EDX
kb_checklists=
kb_reference=
atc_id= A6-EDX
atc_airline= Lufthansa
atc_flight_number= 380
ui_manufacturer=Airbus
ui_type= A380
ui_variation= Emirates Black
ui_typerole= "Commercial Airliner"
ui_createdby= "Project Airbus"
description= Project Airbus A380-800. Paint by JimFly
atc_parking_types=DOCK,GATE
atc_parking_codes= Emirates
[fltsim.5]
title=Airbus A380 Egyptair
sim= pa380
model=vc
panel=
sound=
texture=Egyptair
kb_checklists=
kb_reference=
atc_id=SU-GBT
atc_airline=Egyptair
atc_flight_number=3811
atc_heavy=1
ui_manufacturer=Airbus
ui_type= A380-841
ui_variation=Egyptair
ui_typerole= "Commercial Airliner"
ui_createdby= "Project Airbus"
description= Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom xml parts textures Peter Franeker.
[fltsim.6]
title= Airbus A380-800 Malaysia Painted by Stephen Browning
sim= pa380
model= vc
panel=
sound=
texture= Malaysia
kb_checklists=
kb_reference=
atc_id=9M-MNB
atc_airline=
atc_flight_number= 164
atc_heavy= 1
ui_manufacturer= Airbus
ui_type= A380-800
ui_variation= Malaysia VC
ui_typerole= "Commercial Airliner"
ui_createdby= Project Airbus
description= Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom xml parts. Visit us at
www.pairbus.com.
atc_parking_types= GATE,CARGO,PARCKING
atc_parking_codes=BAW,MAS
atc_parking_codes= DLH
[fltsim.7]
title=Aigle Azur
sim= pa380
model=vc
panel=
sound=
texture=Aigle Azur
kb_checklists=
kb_reference=
atc_id=F-GXAH
atc_airline=Test
atc_flight_number=3811
atc_heavy=1
ui_manufacturer=Airbus
ui_type= A380-841
ui_variation=Aigle Azur
ui_typerole= "Commercial Airliner"
ui_createdby= "Project Airbus"
description= Project Airbus presents the Airbus A380-800. Features include dynamic wingflex (with input from several new variables), accurate LAF simulation, parallel bogies, drooping control surfaces, hardcoded double strobes, and over 40 other custom xml parts textures Peter Franeker.
atc_parking_types=DOCK,GATE
atc_parking_codes=AAF
You will notice that each [flitsim.x] entry has a unique title, but the same "sim" and "model" entries, which correspond with "pa380.air" file and "model.vc" folder within the A380 folder. Also you should have a "panel"and "sound" folder which are common and used by all models. You will then have a number of "texture.xxx" folders where the ".xxx" corresponds with each [flitsim.x] "texture=" entry.
Within the "model.vc" folder you should have three files, which are "model.cfg" and two .mdl files, the first .mdl is the aircraft model and the second ,mdl is the virtual cockpit model.
Within the "texture.xxx" folders will be the aircraft textures and the virtual cockpit textures required by the .mdl models. The virtual cockpit textures are normally common, whereas the aircraft textures are the paint scheme for the airline.
Has this helped to clarify the set up?
regards
Algenon